Resources
Disclaimer
We are not eBay.
Discord
Feel free to join our Discord.
Tips for using the web app
1. Avoid reloading the page; instead, utilize the provided buttons for navigation within our
app.
2. Adjust the appearance of our app using your browser's zoom function (if available).
3. We recommend using Firefox, Chrome/Chromium, or browsers based on the Chromium engine.
4. Ensure that JavaScript execution and local storage usage are enabled in your browser.
5. An overly strict tracking protection setting, especially in the Firefox browser, prevents
eBay
images from being loaded. Please adjust your settings.
The web app is not working as intended.
Check out these tips. If you still think the bug is on our side, feel free to contact toptraderdeluxe via Discord or send us an email at guess.the.price.game@gmail.com (English or German).
Are mobile devices supported?
Mobile devices are supported; however, we recommend using devices with larger displays in landscape orientation.
How many players can fit into a lobby?
While there is no specific limit on the number of players per lobby, there are other limits based on players and connections. Up to 5000 players in one lobby should work pretty smoothly.
Information for Streamers
We welcome and encourage content creators to use our platform. However, we strongly recommend having products reviewed by a trusted individual, as there may be items that could potentially violate the guidelines of streaming platforms.
Availability
We strive to maintain a high level of availability for our platform. While we typically announce scheduled maintenance in advance, it's important to note that unforeseen circumstances may lead to partial or complete outages of the platform at any time. We appreciate your understanding.
Scoring & Player Ranking
The score received in a round is solely based on how close the price estimate is to the actual price. Time differences in submission do not affect the score. Estimates that are more than 100% off receive no points. The points from each round are added to form a total score, determining the corresponding rank. Even though the score is always an integer, the actual score is calculated and stored much more precisely internally. The web interface only displays rounded score & price values.
"We both guessed the same, but received different scores." –
1. Did you
really guess the
same?
The estimates provided by the other players are also rounded. That is, for example, if a player
guessed $4.995, it will be displayed as $5.00.
2. If you really did guess the same, the
difference in score is due to one (or both) of the players already having a fractional score
before.
Example: Player A has 100.4 points, Player B has 0 points. Both guess the same and receive 50.3
points. That means Player A now has 150.7 points, and Player B has 50.3 points. Rounded, that
would be 151 points and 50 points. So it looks like Player A received 1 point more, but that is
not actually the case.
"My guess was much better, yet we both got 0 points." –
If more than double
the correct value is
guessed, you get 0 points. It doesn’t matter whether you are 100% over or 500% over. This is
indeed a disadvantage of the scoring algorithm used. An algorithm that evaluates players
relative to each other could solve this problem. However, such an algorithm would have the
drawback that if one player guesses far too high, all the other players – who were relatively
close – would receive roughly the same score. Worse: a player could intentionally do this to
disrupt the game. The more players in a lobby, the more problematic such an algorithm would be.
In very early versions of the game, a relative scoring algorithm was actually used, which was
replaced by the current one due to the mentioned drawbacks. If you have an idea for a better
algorithm, you are welcome to suggest it. Thank you.
Player Ranking does not contain all players
If there are many players in one lobby/game, not all players will show up in the player ranking to avoid overloading the servers, networks and clients.